By moving the yellow arrow along the timeline, you will see your Daz 3D animation playing. 3.28k subscribers hi guys in this video, we are going to learn how to animate a character from t pose to the current pose. You will see your character in its animation's first pose. If you need the T-pose as a pose, select all bones (with A ) in Pose Mode and Alt + R, Alt + G, Alt + S to clear all transforms. Make sure to check the "Sequence" checkbox. If the armature was created ( Edit Mode) in T-pose, you can easily get it back in armature tab by clicking Rest Position button and get your pose again with Pose Position button. A window displaying the timeline will appear. In the File Menu, select "View" and activate "Motion". In the Shade 3D Browser, you will find all your model's information. "Selected", "Figures", "Props", "Animations', "Morphs", "Embed Textures", "Collect Textures To Folder", "Merge Clothing Into Figure Skeleton", "Allow Degraded Skinning" and "Allow Degraded Scaling".Ĭlick the File menu of Shade 3D and select "Import" and "FBX.".Ī dialog box will appear (FBX Import), make sure that the "Motion" check box is checked and then click "OK".Ī pop up window will notify you of the Import success Make sure that the following check boxes are checked: The FBX export Options dialog box appears. In the File Menu, click Export and name tyour file after making sure to select "Autodesk FBX (*.fbx)" as the exportation format. Create and pose your character in Daz 3D. Launch Daz Studio, after creating and posing your character, you will be ready to export it to Shade 3D!įollow the instructions below (click to enlarge the pictures) If you wonder how you can export one of your Daz 3D model to Shade 3D, including its animation, here is a short walkthrough of the simple process you will have to follow.
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